Modeling, Texturing, Lighting and Rendering with Blender 3D and Cycles Render EngineÂ
3D Arch Viz
Modeling, Texturing, Lighting and Rendering
Originally starting out using 3D Studio Max and V-Ray in 2005, I gained the majority of my 3D knowledge using these programs and transitioned over to using Blender 3D and Cycles render engine after seeing the potential of Blender 3D. The examples below were created using Blender 3D and Cycles render engine. While I have extensive experience in ZBrush and other sculpting programs for character creation, my passion has always been more focused on interior design and architectural visualization .